The New Clay (and important updates on the old)

If you’ve visited Clay.io in the last few days, you’ve noticed some substantial changes to the site. The most obvious is it looks much better, but we’ve also done significant work on the backend – rebuilding the site from scratch. Clay’s v1 served its duty for 3 years, but as a first version that was optimized for rolling out new features as quickly as possible, it wasn’t stable enough to move forward with. A Better Experience…

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What We’ve Been Up To

The last few months at Clay have been incredibly busy – raising a round of capital from investors, moving across the country, expanding the team, and a bunch of behind-the-scenes work on what’s next for the company. With most of that behind us, we’re excited to make some announcements. The Team The first big announcement is the Clay team looks much different now. If you’ve been following the progress of the company…

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Games Load 2 to 3 times Faster

We’ve been pretty quiet lately on the blog – mostly because we’ve been busy working on some big new things for Clay (more on that soon). One of the smaller things we’ve been up to is beefing up our infrastructure to handle the added traffic we’re getting. Clay.io started out on a single Rackspace server, and spent nearly two years on that server, but the time came when that wasn’t…

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Announcing the Got Game 2014 Winners

We were really impressed by the entries to our “Got Game?” competition this year! Here are the winners: 1st Place – $2,500 & 1 Year of GitHub’s Medium Plan for each team member Don’t Touch the Lava by Austin Dudas and Sam Whillance   2nd Place – $1,500 & 1 Year of GitHub’s Medium Plan for each team member Brickety Split by Nathaniel Nelson   3rd Place -$1,000 & 1 Year of GitHub’s Medium Plan…