Building Games *for* HTML5, Not with HTML5

In the thousands of HTML5 games I’ve seen and played, the biggest downer is that so many are just using “HTML5″ as an alternative way to create either “mobile” or “Flash” games. The problem with that approach is HTML5 is neither Flash nor a native mobile language. Building a game with HTML5 just to put it in the iOS and Android app stores is pointless, you’re going to have a…

Sell Licenses of Your HTML5 Game Through Clay.io

To this point, licensing games has been the dominant revenue generator for HTML5 game developers. Publishers (typically Flash game sites) receive good amounts of organic mobile traffic, but aren’t able to take advantage of it with their Flash games. For that reason, they actively seek to buy licenses of mobile-friendly HTML5 games to put on their site. Typically publishers will purchase non-exclusive licenses, meaning you can sell as many as…

Embed Your Games In Any Page

One of our goals at Clay.io is to help make it as easy as possible to distribute your HTML5 anywhere and everywhere. Today we took another step in that direction with our “embed” tool. Head over to your game’s settings, click “Distribute” on the left, then “Any Website”. You’ll be able to specify the width, height, and image you want to show up before the game is played.   As…

Developer Area Updates

In the past few days we’ve improved the dashboard for game developers within Clay.io. Below are some highlights of the changes: Setting Categories and Mobile Capabilities From the game settings page, you are now able to select up to three categories for your game, as well as select whether or not the game works on mobile devices. Improved Media Page + Videos Adding media (screenshots and videos) for your game…