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What We’ve Been Up To

The last few months at Clay have been incredibly busy – raising a round of capital from investors, moving across the country, expanding the team, and a bunch of behind-the-scenes work on what’s next for the company. With most of that behind us, we’re excited to make some announcements. The Team The first big announcement is the Clay team looks much different now. If you’ve been following the progress of the company…

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Games Load 2 to 3 times Faster

We’ve been pretty quiet lately on the blog – mostly because we’ve been busy working on some big new things for Clay (more on that soon). One of the smaller things we’ve been up to is beefing up our infrastructure to handle the added traffic we’re getting. Clay.io started out on a single Rackspace server, and spent nearly two years on that server, but the time came when that wasn’t…

Improving Messages: Read and Reply Directly From Your Email

A few months ago we rolled out the ability to send messages to other Clay.io members. This has proved to be valuable primarily for game developers connecting with game publishers. Of course, email is often a much easier means of communication when compared to private messaging – making messaging somewhat of a pain. Some services like LinkedIn have solved this by allowing replies through email. We decided we’d do the…