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Games Load 2 to 3 times Faster

We’ve been pretty quiet lately on the blog – mostly because we’ve been busy working on some big new things for Clay (more on that soon). One of the smaller things we’ve been up to is beefing up our infrastructure to handle the added traffic we’re getting. Clay.io started out on a single Rackspace server, and spent nearly two years on that server, but the time came when that wasn’t…

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Announcing the Got Game 2014 Winners

We were really impressed by the entries to our “Got Game?” competition this year! Here are the winners: 1st Place – $2,500 & 1 Year of GitHub’s Medium Plan for each team member Don’t Touch the Lava by Austin Dudas and Sam Whillance   2nd Place – $1,500 & 1 Year of GitHub’s Medium Plan for each team member Brickety Split by Nathaniel Nelson   3rd Place -$1,000 & 1 Year of GitHub’s Medium Plan…

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Stepping Stones for HTML5 to be Commercially Viable for Games

HTML5 is often the scapegoat for poorly designed apps and games and generally receives more negative press than positive. Despite what others may lead you to believe, it’s still a viable platform for creating games, and more importantly it’s on the way to becoming a commercially viable platform for games. As founder of a company trying to help pioneer some of the HTML5 game space, I get to see the…